From Software promises to release an Elden Ring that is easier than its predecessors Souls-like games, but looking at the difficult boss battles revealed in the test, we see that the game is still extremely difficult. Players will still have to remember the enemy’s attacks to parry / block / dodge correctly.

However, the ease of Elden Ring can come from the flexible way of building items plus the open world that offers many choices: players can build characters in many ways, groping for good items, and then fighting the boss. , or take advantage of the stealth ability to defeat the boss, or even avoid it. In an interview with PlayStation Blog, we see how Hidetaka Miyazaki commented on the flexibility in Elden Ring.

I want new players [làm quen với series game Souls-like] no pressure, that they can approach the game on their own terms,’ said President From Software, who is also the Elden Ring project manager.

Hidetaka Miyazaki thinks that Elden Ring will be easier to break, but the game still retains the iconic difficulty - Photo 1.

I realized that even though we released a game with tough challenges, we designed the game so that it feels whole as you overcome obstacles. But I don’t want new players to worry about the difficulty… They might come back to clash [với quest chính] when they have gone all the way, from there they can feel the game progress freely, as well as not necessarily constantly banging their heads against the wall [Miyazaki ám chỉ việc đánh boss khó như vậy đó]”.

Every time From Software’s game is released, the community talks about the famous difficulty of its game. Miyazaki knew these facts well.

This is a reasonable argument. I feel the way we design these games, not just Elden Ring, is to encourage players to overcome adversity. We do not force the game to be difficult or intentionally make it difficult for fun. We want players to use their cunning, study the game well, remember what was going on, and learn from their mistakes. We don’t want players to feel that the game unfairly punishes mistakes, but gives them an opportunity to overcome difficulties and move on.

We understand that Souls-like games still have great difficulty and high input. But we tried to design the game so that trying to overcome difficulties was just as enjoyable. So we hope with Elden Ring and the choices in the game, we will be successful in that regard”.

At the same time, Mr. Miyazaki affirmed that the game development team is not trying to reduce the difficulty of the game, but the freedom that the open world brings, plus the ability to help through the difficulty table from the community (through the “call for help” mode). help from netizens”) will help more players clear the island.

Elden Ring will officially launch on February 25, 2022.



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